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Mahari
Indomitable Rookie
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Cost: 03
Profile
Backstory
Mahari is a new recruit of the 4th Legion, famous for capturing and executing the pirate-skyrogue Kalakul. Born into a deeply traditional military family, she completed her training with excellent marks, earning her placement in the 4th Legion. Thereby, her dream of capturing a notorious pirate and thereby contributing to the Republic's honor and glory, when the rift opened and the Legion attempted to escape to avoid destruction, they were suddenly ambushed by Kesak skyrogues.
At the time, there was an unspoken agreement that Lamora and Kesak would no longer engage in conflict, leaving the 4th Legion unprepared to deal with both the Rift and the skyrogues.
The legion was overwhelmed, most of its members perished, and the survivors scattered in disarray. Mahari survived only thanks to the sacrifices and care of her senior comrades, but was ultimately left alone. After arriving on Earth, she officially applied for refugee status, harboring a desire to avenge herself against Kesak and resume the honorable path of a soldier.
Mahari is a new recruit of the 4th Legion, famous for capturing and executing the pirate-skyrogue Kalakul. Born into a deeply traditional military family, she completed her training with excellent marks, earning her placement in the 4th Legion. Thereby, her dream of capturing a notorious pirate and thereby contributing to the Republic's honor and glory, when the rift opened and the Legion attempted to escape to avoid destruction, they were suddenly ambushed by Kesak skyrogues.
At the time, there was an unspoken agreement that Lamora and Kesak would no longer engage in conflict, leaving the 4th Legion unprepared to deal with both the Rift and the skyrogues. The legion was overwhelmed, most of its members perished, and the survivors scattered in disarray.
Mahari survived only thanks to the sacrifices and care of her senior comrades, but was ultimately left alone. After arriving on Earth, she officially applied for refugee status, harboring a desire to avenge herself against Kesak and resume the honorable path of a soldier.
Basic Stats
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Strength:
7
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Technic:
14
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Intelligence:
9
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Vitality:
8
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Agility:
11
Key Stats
89
179
115
512
87
118
109
107
147
10
150
Recomended Stigmatas
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4pc: When using basic/normal attack, increases Critical Chance by 7% for 3 rounds. (Stacks up to 5 times)
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4pc: When hitting weakness of the target, increases Slash, Pierce, and Crush Boost by 40% each for that attack.
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+
Flex
Building Mahari is straightforward, especially with her signature weapon, The Arms of Laphnesis, which greatly enhances her performance and perfectly complements her abilities.
It boosts her damage output and provides teamwide buffs that scale with her Crit DMG, making it an essential piece of her kit.
Her best-in-slot stigmata is The Four Horsemen, which simplifies her build by efficiently stacking Crit DMG. This set also provides up to 35% Crit Rate through normal attacks, reducing reliance on Crit Rate substats. Alternatively, you can combine a 2-piece Four Horsemen with a 2-piece Thousand Mile Weaver for flexibility or opt for the full set for a more specialized build.
For Sub Stats: Crit DMG > Crit Rate = Mele ATK > Anything Else.
Recommended Teams
Mahari-Griselda Teams
Mahari is one of my favorite characters so far—she's incredibly effective against those annoying bosses or mobs that, for some reason, ignore everything near them and focus on that one squishy DPS a thousand miles away! Her addition has significantly improved backstab-focused teams, especially those featuring Griselda, and has made many team compositions more comfortable and easier to play thanks to her tanky shield. She not only buffs the team but also deals a decent amount of damage herself, making her a versatile and reliable pick.
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Other Variations
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High Dammage But Bit Slow Teams
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Comfy Everette Teams
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Counter-Attack Teams
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Counter-Attack Teams
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Gifts
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Lamora Military Ration
+40 Favorability
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Hotel Restaurant Meal Voucher
+30 Favorability
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Training Equipment Set
+20 Favorability
Skills
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Gap Stab
Stabs with a sword to attack. Deals Pierce DMG equal to 60% of melee ATK.
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Threat Attack
Deals a threatening sword strike to the enemy. Deals 60% of Melee ATK as Pierce DMG and [taunts] the target for 2R.
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Wall of Annihilation
Raises a massive shield wall to draw enemy attention and protect allies. Deals 30% of Melee ATK as Crush DMG to enemies within a 7m, 150° fan-shaped area and summons a [Shield Wall] in front of the caster. Inflicts the [Impending Threat] effect on hit enemies for 2R and forces them to face the caster at the end of their turn. This skill is treated as a Weakness Attack against enemies with a Weakness.
-[Impending Threat]: Targets with this effect cannot turn to face attacker on attack.
-[Shield Wall]: Increases the caster's Aggro Adjustment by 30.
While the [Shield Wall] is active, all DEF increases by 100, the caster cannot be knocked back or pulled, and responses are disabled. The [Shield Wall]'s attributes inherit 50% of the caster's Max HP and DEF, and it vanishes at the start of the caster's turn.
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Resolve of Reversal
After a weakness attack, gain a [Resolve of Reversal] shield that lasts for 2R.
- [Resolve of Reversal]: Grants a shield equal to 40% of own Max HP + 60% of own Melee ATK.
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Will of Resistance
During battle, all defenses increase by 60.
On successful weakness attack, all DEF additionally increase by 90 for 2R, and while having the [Resolve of Reversal] shield, Aggro Adjustment increases by 33.
Skills Priority
For Mahari’s skill leveling priority, since she’s a 03 cost character, she’s incredibly cheap to build. Feel free to max out any skills you need if you have the materials available, or balance her build however you like—it’s really up to you! However, I’ll still highlight the best skills to prioritize first for optimal performance.
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1st Skill: Wall of Annihilation
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2nd Skill: Resolve of Reversal
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2nd Skill: Will of Resistance
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3rd Skilll: Threat Attack
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4th Skill: Gap Stab
Recommended Traits
Character Gallery
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Mahari
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Mahari Skin
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Mahari 2
Weapon
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The Arms of Laphnesis
Main Stats
Weapon Melee ATK 12.1 (77)
Sub Stats
Critical DMG 15.4% (98%)
Effect
During battle, Melee ATK increases by 12% (24%), and all DEF increases by 180 (360). At the end of her turn, if her has a shield effect, all allies are granted the [Origin of Resolve] effect for 1R.
[Origin of Resolve]: Crit DMG increases by 6% (14%), and additionaly increases 16% (32%) of her base Crit DMG.
Exclusive Skill
Mahari Exclusive: Rank Formation Once per round, at the end of an ally's turn (excluding herself), they gain 45 AP.