In Horizon Walker, the trait system plays a massive role in shaping your characters' overall performance. After leveling up your units and equipping them with gear, traits are the next most crucial upgrade—often even more impactful than giving them a signature weapon.
Think of traits as special characteristics that provide powerful stat boosts or bonuses tailored to each character. They’re the secret sauce that turns a good unit into a top-tier one.
Unique vs General Traits
Each character in the game has:
How to Get Traits
Traits come with the characters you summon. So to get more traits, the most efficient method is to summon as many B rarity characters as possible. These low-rarity units are great for farming general traits that you can then transfer to your main team.
This method is cost-effective and allows you to build a library of traits to customize your best units.
How to Transfer Traits (Advanced Feature)
⚠️ Note: Trait transferring is not recommended for new players. It’s expensive and requires a solid understanding of the game’s mechanics. You’ll need:
Once you're ready to transfer traits, follow these steps:
Summon a bunch of characters, especially low-rarity ones, to farm general traits.
Go to the Vanguards menu.

you can find all of the traits here, let's say you're looking for a specific trait "Desperate" for example (which gives +15% Crit Damage but reduces Crit Rate by 5%).
You’ll see a list of characters who have the trait you're looking for, Just pick a character to take it from, then press Details
After that you will get a menu contain both their unique and general traits. Click on the general trait (like “Desperate”) and a pop-up will appear.
If you want to transfer the trait to another character, use a Soul Shear.
Select the character you want to transfer the trait to, choose an empty trait slot, and confirm the transfer .
And that’s it! Your character now has a new trait and is ready to shine.
If you want to know which traits are best for each character, check out our full build guides here.
You’ll also find a complete list of traits below, sorted by category and effect, to help you build your perfect team and playstyle.
Name | Category | Effect |
---|---|---|
Heaven-Sent | Crit Chance | Crit Chance +5% |
Fortunate | Crit Chance | Crit Chance +4% |
Lucky | Crit Chance | Crit Chance +3% |
Desperate | Crit Damage | Crit DMG +15%Crit Chance -5% |
Doom | Crit Damage | Crit DMG +12%Max HP -3% |
Dogmatic | Crit Damage | Crit DMG +8% |
Precarious | Crit Damage | Crit DMG +6% |
Overworked | AP Recovery | AP Recovery +4%Max HP -5% |
Persistent | AP Recovery | AP Recovery +4%Starting AP -5 |
Improvising | AP Recovery | AP Recovery +3%Starting AP -3 |
Efficient | AP Recovery | AP Recovery +3%Immaterial DEF -50 |
Competent | AP Recovery | AP Recovery +2% |
Useful | AP Recovery | AP Recovery +1% |
Ferocious | Melee ATK | Melee ATK +7% Max HP -5% |
Aggressive | Melee ATK | Melee ATK +5% Accuracy -5% |
Powerful | Melee ATK | Melee ATK +4% |
Strong | Melee ATK | Melee ATK +3% |
Rational | Magic ATK | Magic ATK +6%Crit Chance -2% |
Mysterious | Magic ATK | Magic ATK +5% |
Bright | Magic ATK | Magic ATK +4% |
Uncanny | Magic ATK | Magic ATK +4%Magic ATK +4% |
Intelligent | Magic ATK | Magic ATK +3% |
Bookish | Magic ATK | Magic ATK +3%Speed -2% |
Functional | Range ATK | Range ATK +5% |
Barraging | Range ATK | Range ATK +5%Accuracy -2% |
Technical | Range ATK | Range ATK +3% |
Professional | Range ATK | Range ATK +2%Accuracy +3% |
Radical | All ATK | All ATK +3%Aggro Correction +15 |
Righteous | All ATK | All ATK +2%Max HP +2% |
Methodical | Starting AP | Starting AP +10AP Recovery -3% |
Prophetic | Starting AP | Starting AP +5 |
Foreseeing | Starting AP | Starting AP +4 |
Strict | Starting AP | Starting AP +4Knockback Resistance -5 |
Prepared | Starting AP | Starting AP +3 |
Masterful | Physical Boost | All Physical Boost +4% |
Renowned | Physical Boost | All Physical Boost +3% |
Determined | Physical Boost | All Physical Boost +2% |
Acute | Physical Boost | Slash Boost +8% |
Sharp | Physical Boost | Slash Boost +6% |
Penetrating | Physical Boost | Pierce Boost +8% |
Pierching | Physical Boost | Pierce Boost +6% |
Sieging | Physical Boost | Crush Boost +8% |
Heavy | Physical Boost | Crush Boost +6% |
Magical | Elements Boost | All Elements Boost +3% |
Natural | Elements Boost | Heat, Cold and Electric Boost +4% |
Ancient | Elements Boost | Immaterial and Poison Boost +4% |
Blazing | Elements Boost | Heat Boost +8% |
Scorching | Elements Boost | Heat Boost +6% |
Frozen | Elements Boost | Cold Boost +8% |
Cold | Elements Boost | Cold Boost +6% |
Thunderous | Elements Boost | Electric Boost +8% |
Tingling | Elements Boost | Electric Boost +6% |
Venomous | Elements Boost | Poison Boost +8% |
Harsh | Elements Boost | Poison Boost +6% |
Evil | Elements Boost | Immaterial Boost +8% |
Strange | Elements Boost | Immaterial Boost +6% |
Enlightened | Elemental Boost | Enhance Elemental (All Physical and Elements) +5% |
Sensitive | Accuracy | Accuracy +7%All Physical DEF -30 |
Paranoid | Accuracy | Accuracy +7%Immaterial DEF -100 |
Precise | Accuracy | Accuracy +5% |
Accurate | Accuracy | Accuracy +4% |
Meticulous | Accuracy | Accuracy +3%Starting AP +3 |
Berserking | Speed | Speed +6%Max HP -4% |
Rampaging | Speed | Speed +5%Accuracy -2% |
Dashing | Speed | Speed +4% |
Swift | Speed | Speed +3% |
Sturdy | Max HP | Max HP +5% |
Stubborn | Max HP | Max HP +4% |
Resilient | Max HP | Max HP +3% |
Muscular | Physical DEF | All Physical DEF +30Melee ATK +2% |
Defensive | Physical DEF | All Physical DEF +30 |
Durable | Physical DEF | All Physical DEF +20 |
Safe | Physical DEF | All Physical DEF +20Aggro Correction -5 |
Chainmail | Physical DEF | Slash DEF +50 |
Repelling | Physical DEF | Crush DEF +50 |
Bulletproof | Physical DEF | Pierce DEF +50 |
Pitiful | Elemental DEF | All Elemental DEF +30Max HP -3% |
Urgent | Elemental DEF | All Elemental DEF +20 |
Peaceful | Elemental DEF | Heat, Cold and Electric DEF +40Crit DMG -10% |
Faithful | Elemental DEF | Poison and Immaterial DEF +40 |
Heat Resistant | Elemental DEF | Heat DEF +50 |
Cold Resistant | Elemental DEF | Cold DEF +50 |
Insulating | Elemental DEF | Electric DEF +50 |
Toxic Resistant | Elemental DEF | Poison DEF +50 |
Based | Knockback | Knockback Resistance +20 |
Unyielding | Knockback | Knockback Resistance +10 |
Strong Willed | Knockback | Knockback Resistance +5Immaterial DEF +40 |
Slippery | Knockback | Knockback Resistance -20 |
Principled | Knockback | Knockback Resistance -10 |
Prominent | Agro | Aggro Correction +10 |
Noticeable | Agro | Aggro Correction +6 |
Weak | Agro | Aggro Correction -15Max HP -3% |
Blurry | Agro | Aggro Correction -10 |
Hidden | Agro | Aggro Correction -6 |
Inferiority Complex | Negative Trait | Technic and Vitality -1 |
Parachute | Negative Trait | Starting AP -10 |
Immature | Negative Trait | Accuracy -5% and Evade -5% |